Project Cars 3
Project Cars 3 is a bit of a u-turn for the series, with shorter races and less of a full-on simulation feel, and whilst this may not be welcomed by hardcore fans of the series, it will make the game more accessible to a wider range of players. It kind of makes you wonder how much of a change of focus could have been made after Codemasters acquired Slighty Made Games in November of last year, essentially giving them control of Project Cars.
Another weird thing crops up in Career Mode where completing specific objectives during races can be more important than winning, which is kind odd for a car racing game. Completing sets of tasks gives you the all important XP to unlock subsequent events, after a while however, the change in focus over winning becomes odly dissatisfying.
If tandom race objectives isn’t enough to keep you focused, a more simulation focussed XP grind comes in the form of mastering corners and tracks. Master a combination of corners and racing lines will also nab you all important XP. Of course in true Project Cars form, mastering the track is a challenge and a half. It’s not just that corner cutting slams you with a slow down penalty (of all the things you could have taken out Codemasters) but any deviation from the tract will land you with an invalid lap, and of course there’s no rewinding.
You do get upgrade options for your cars, so you can upgrade them to get as close to the class limit or take them past to race in a new championship. There’s even a limited livery customisation option.
There are plenty of cars and tracks in Project Cars 3, but the only way most of us will see a lot of them is through the Custom Event option. This is where you get to try out any car on any track, and set the time of day, and weather. This is kind of the cheat mode and is really the only way to experience everything that Project CARS 3 has to offer unless you don’t have a life and have endless hours to grind enough XP to buy lots of cars.
The most important thing with a racing game is how it feels on the asphalt, and as expected Project Cars 3’s handling is tight and responsive, but as I mentioned before, no matter how immersive the game gets, accidentally cut a corner too much or go a bit wide on the exit and your car will lose all power, become transparent and you’ll helplessly watch half the pack drive through you. It’s a cheap and nasty way to stop people from cheating.
In short, Project Cars 3 is a solid racing game that offers a more varied feel to some of the more popular racing games, by including some classic British tracks, the mighty Bathurst, and surprisingly a little track from New Zealand.
And what’s more, it’s got a pretty decent Photo Mode, that lets you take photos if you save the replay rather than having to stop the action mode race to take a few creative shots.
Rating: G Suitable for general audiences.
GEEKERY rating: 4/5