Enemy Insights: Hunter Mobs
Welcome to the Dream, Hunters.
The campaign might be over, but the Hunt continues.
Today we’re going to take a look at one of the more common enemies you’ll come across during your Hunt: The common Hunter Mob.
Now, I know I just said “common enemies”, but while the frenzied citizens are Yharnam are indeed many in number, there are a lot of enemies you’re going to come across during play.
Even when speaking today about the Hunter Mob, we’re specifically talking about the variant appearing in the specific Campaign The Long Hunt. These versions are different than, say, the ones that appear in Lost to the Madness or other campaigns, and even beyond that, you’re not always going to come across the same type chapter-to-chapter: Each enemy card has two versions (A & B), when you begin a Chapter, it will list what Enemy Types are used (for example, “Enemy 1 Hunter Mobs”, “Enemy 2: Scourge Beasts”, with 1 & 2 linked to specific Spawn Points across the tiles). You’ll then take their card and randomly select their A or B version, which is the version you’ll use for that game (meaning even if you play the same Chapter again, you might face a different version of the enemies appearing in that Chapter, which in turn change how you have to approach them).
Today, we’re going to discuss two of the versions of the Hunter Mob that appear in The Long Hunt Campaign. But, before we can even discuss the enemy in detail, we need to cover some rules specific to that campaign, as well as some other general basics:
The Long Hunt Campaign features the Enraged Special Rule. This basically states that, when revealing cards from the Enemy Action Deck, sometimes you’ll flip a card that says “Enraged Basic” or “Enraged Special”. When this happens the attack gains whatever effect is listed under its “Enraged” test (if it has any. Not all attacks benefit from Enraged).
The 7 card Enemy Action Deck for The Long Hunt is comprised of the following cards: 2x Basic (including one that triggers a Reshuffle), 2x Enraged Basic, 1x Special, 1x Enraged Special and 1x “No Attack. Activate Enemy Effect”.
Finally, before we begin, note that everything you’re reading here, from graphics to game-play elements, are subject to change before final release.
Now that we’ve covered that, let’s take a look at this enemy:
Hunter Mob (Shield Variety)
The first variant of the Hunter Mob is the Shield variety. They have average HP but are a bit on the slow side when it comes to speed. This means they can be easily kited/outran should the Hunter decide to take that route, so first thing to note is they can be avoided if you need to do that.
It might not be wise to do so, however, as looking at their Ability, we see something we can take advantage of. While yes, it does mean an automatic damage to the Hunter, it also deals that damage to any other Enemy that happens to be in that space as well. This means you could potentially lure the Hunter Mobs and other enemies into a big cluster and, when fighting them, have them deal some minor chip damage to other enemies around them. It might not seem like much, but dealing that 1 extra damage can mean the difference between your next attack slaying that enemy or not.
So there is one tactic you can utilize: Lure them into a tougher enemy and then begin attacking them, hoping to trigger Mob Frenzy. This is also especially useful for Hunters that have natural Area of Effect attacks built into their weapon, such as the Hunter Axe or Threaded Cane. Combine these two and you can cut through a swarm of enemies much faster than taking them on one-vs.-one.
Next, we have their Basic Axe Swing attack. Nothing outright scary here, but if Enraged it can deal a decent amount of damage and can hit very fast, so you’ll need to watch out for that if you find yourself low on health.
Finally, we come to their Special Attack – and this is where things get complicated for the Hunter. Versus Medium and Slow attacks, this is going to outright Block 2 damage, which means you’ll probably end up dealing minimal damage while taking two in turn. Things escalate if the attack becomes Enraged, which boosts its speed to Fast and makes it so pretty much any attack is going to suffer the block.
Standard advise would be to approach these guys with either Fast Attacks, which usually will bypass Shield Bash and their Basic attack, or hit them with a powerful Slow attack to push the damage through. Worst thing you can really do is just come at them with Medium speed attacks, as you’ll just be trading damage and/or suffering the Shield Bash effects, so go for extremes here! Certain Upgrades, such as those that cancel enemy attack effects or make it so your attacks cannot be blocked are good to invest in if you expect to come across a number of Hunter Mobs wielding Shields.
Hunter Mob (Rifle Variety)
The second variety of Hunter Mob that can appear during The Long Hunt are a variety wielding Rifles. Unlike their shield-bearing counterparts, the tactics suggested there needs to change.
First, their Ability has changed to just outright canceling the Hunter’s Attack and dealing them 1 damage unless you have a card to discard. Might not seem like the worst thing in the world, but its still going to eat up resources for you, and that is probably worse for you in the long-run than the 1 damage. This also creates the unique scenario that, if you’re on your last card, you might not even get an option about it, making the play risky if that specific Action Card is still in their deck. This also brings up a good tactical point: keep track of what Enemy Action cards have or haven’t been used! Their discard is open to be checked at any time, so you’ll know if you should expect the Ability Card to come up sooner rather than later!
Their Basic Attack here remains unchanged, so that’s good, you can expect the same as you did before (which is to say plan for it, least you get cut down swiftly!)
Moving on to their special, however, we see a drastic change. Gone is the previous “we take less damage”, replaced by “yo, we heard you like damage” Rifle Shot, which not only deals a hefty amount of damage, but also acts to completely stun the Hunter if they are damaged! You really don’t want to get hit by this thing. It’s slow, so you have lots of opportunities to bypass it with Medium and Fast attacks (plus some select tactics to also outright Dodge the attack, but we’ll cover that in a later article) just be sure to hit them hard enough that they stay down.
When fighting the Rifle variant of the Hunter Mob, its a matter of dispatching them as quickly as possible, and I mean that both via the execution of Fast/Medium Attacks, but also avoiding staying in combat with them that long, as time does not favor you when they begin aiming their rifle. The only problem with this is that nasty Torch Burn effect is also going to eat away at your time/resources. Take them down fast, otherwise you’re going to get bogged down and then shot to death, all the while the Hunt Track is ticking ever onward!
And that is going to conclude our look at the Hunter Mob today, keen Hunters. What enemy would you like to see covered next?
The Blood Moon rises, Hunters…